Aug 05, 2006, 10:02 AM // 10:02
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#21
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Krytan Explorer
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It aint on my skill bar.
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Aug 05, 2006, 01:15 PM // 13:15
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#22
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Because you're whammo, who wastes attribute points on healing!
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Aug 05, 2006, 01:58 PM // 13:58
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#23
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Academy Page
Join Date: Jan 2006
Location: England
Guild: Heroes of Vizunah Square [VIZU]
Profession: Me/Mo
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I normally have Dolyak and Watch yourself when I have healing sig, meaning I gain +20 Armour when I use it.
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Aug 05, 2006, 03:23 PM // 15:23
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#24
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The Greatest
Join Date: Feb 2006
Profession: W/
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I dont know about everyone else, but i'd rather have -40 armor then be dead.
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Aug 05, 2006, 04:09 PM // 16:09
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#25
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Ascalonian Squire
Join Date: May 2006
Location: Abidjan, Ivory Coast, West Africa
Guild: Black Metal Clan
Profession: Mo/Me
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well the trick is you should start healing yourself before your health reaches 50%. Save energy for you monks. Some people just wait too long or just wait till the monk heals. I personally use healing signet when my health has been decreased by almost 175. So even if they interupt me then its ok coz I still have alot of hp. I just wait when i can use it again.
now the problem with breeze is that its an enchantment which mesmers can shatter which can deal like 100 damage. and if you have mending on and they shatter that too then that's like 200 damage....that's just too painfull. orison heals are too weak even at 12 healing. Ya I started the game as a wammo and finished prophecy as a wammo. Its only because I play with hechies always and I rez then coz usually i'm the only one left alive.
Ether feast has long recharge and give u around 110 hp. downside is recharge and it does have cast time similar to heal signet.
I'm not sure about other skills though. But for me Healing Signet is the way to go. all other warrior skills are too conditional. Trying to get back hp thru health regeneration is not reliable.
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Aug 05, 2006, 04:22 PM // 16:22
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#26
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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It takes 2 seconds to activate, so if I use Frenzy, will it go faster?
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Aug 05, 2006, 05:09 PM // 17:09
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#27
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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In my opinion, it is a PvE warrior staple. Unless you have a build designed specifically to not have to use it, it should be on your bar.
Used properly, it gives the party monk a well-needed break from the rampant leeroys.
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Aug 05, 2006, 05:23 PM // 17:23
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#28
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Ascalonian Squire
Join Date: Jun 2005
Guild: [cape]
Profession: Me/
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Quote:
Originally Posted by Hidden in the Mist
100-40 = 60 AL which is double damage that is physical and elemental. 90/80-40 is more than double on physical and elemental damage.
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that;s a bit confusing, but sounds wrong. 40 less armor means double damage, always.
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Aug 09, 2006, 11:45 PM // 23:45
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#29
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Academy Page
Join Date: Jul 2006
Guild: Heroes Z
Profession: W/Mo
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Quote:
Originally Posted by Yanman.be
Because you're whammo, who wastes attribute points on healing!
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I know i am!! Mending and Healing Breeze all the way!! (Although Heal sig is ok if ur not a wammo...)
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Aug 10, 2006, 12:52 AM // 00:52
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#30
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by thrashbasket
that;s a bit confusing, but sounds wrong. 40 less armor means double damage, always.
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Frenzy is double to all sources. Healing Signet is only -40 AL. An important distinction is that you don't get double from armor-ignoring sources, such as Obsidian Flame, Crystal Wave, Balthazar's Aura, and so on.
While that may be plainly obvious, it still precludes the use of 'double' when talking about armor reduction, without clarification. Particulary because it may be confusing to people who played Guild Wars a long while back, when Healing Signet ACTUALLY doubled damage, before they opted to change it to -40 AL.
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Aug 10, 2006, 01:28 AM // 01:28
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#31
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Jungle Guide
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Healsig is quite possibly the best non-monk self heal in the game.
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Aug 10, 2006, 03:27 AM // 03:27
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#32
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Frost Gate Guardian
Join Date: Jul 2006
Location: Warrior's Isle
Guild: LF PvP/GvG Guild.
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Quote:
Originally Posted by makosi
It takes 2 seconds to activate, so if I use Frenzy, will it go faster?
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What!? We got sarcasm-mode on? Thought we put it off long time ago :/
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Aug 10, 2006, 04:48 AM // 04:48
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#33
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quick tip : Healing Signet should always do at least 115. Personally I like mine to be 130, who needs Strength anyways :P
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Aug 10, 2006, 02:48 PM // 14:48
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#34
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Banned
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Quote:
Originally Posted by bakabum
For non wamos maybe.
Healing signet + Dolyak + Watch yourself FTW!
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The three skills I NEVER leave without... ever. Only exception is when I replace Healing Sig with "ViM", mainly used in Reposite Builds.
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Aug 13, 2006, 09:21 PM // 21:21
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#35
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Academy Page
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I don't use it, because you have -20 armor of it while using it. I use Mending and Healing breeze
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Aug 13, 2006, 10:02 PM // 22:02
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#36
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Quote:
Originally Posted by The Master Eldar
I don't use it, because you have -20 armor of it while using it. I use Mending and Healing breeze
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-40 armour*
And healing signet is alot better than Mending + Healing Breeze.
OK, you pull away from battle OR you put up your defenses while using it. Healing signet heals for 90+ (It heals me for 120 or something because of high tactics) In 2 seconds.
Healing Breeze + Mending heals for 100 in 10 seconds or so.
Healing breeze, 10 energy, 1 sec cast, enchantment
Mending, 10 energy, 2 second cast, -1 pip energy, enchantment
Both which can be shattered / removed.
Healing Signet, 0 energy, 2 second cast, signet
As I said it heals for alot more, the only counters I see are rust and that mesmer skill, which I very rarely see occur.
Last edited by ZenRgy; Aug 13, 2006 at 10:04 PM // 22:04..
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Aug 13, 2006, 10:15 PM // 22:15
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#37
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Banned
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At 10 Tactics, Healing Signets heals for 115 health every 6 seconds for free.
At 8 Healing Prayers, Healing Breeze plus Mending gives you 120 health every 6 seconds, but you have to pay 20 energy initially plus another 10 energy every 10 seconds to maintain it which is something a warrior can't do.
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Aug 13, 2006, 11:17 PM // 23:17
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#38
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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this is more of a debate between idiots and people who understand the game mechanics
Heal Sig ftw!!! if i could use that as my sole heal skill during an FoW spider cave + shadow blade run, then its perfect
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